Poison - Scourge - Slow can be used by Lunar Dragon, Sorceress, and White Dragon. It has a speed of 50 and costs 80 JP to learn. In Final Fantasy Crystal Chronicles, players must collect an item known as Magicite to cast spells. Fire - (Fira - Firaga - Firaja) - Reduce target's ATB gauge recharge rate and deal magic damage. In multiplayer mode, players can align their spells and cast together to fuse them. Rosa and Porom know the spell by default. The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. It reduces a target's agility, can be used once per battle, and up to twice a day. ... Slow2 - It has the same effect as slow but this spell only hits 1 enemy. It has no effect on Monsters that only have one attack. Holy - The following is a list of abilities available in Final Fantasy XIII. Final Fantasy 5's magic system is both complex and easy at the same time. Slow is an enemy ability used by the final form of Chaos. Blink - Burst - Choke - The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost. Legal Info. SLOW reduces a Monster's number of attacks per round to 1. Dispel - (Dispelga) - Rasp - Blind - Slow is a magic spell in Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. Slow is an Effect spell learned through the magicites Siren at a x7 rate and from Quetzalli at a x20 rate. ... Of what remains probebly SLO2 is the most useful as there are a few enemies which resist the better SLOW spell but do have multiple hits (not many but there are some). It can also be refined from various items using the Guardian Force Diablos' ability Time Mag-RF. It applies only to Slow effects. Rosa, Porom, Fusoya, and White Mages always have this ability. Slow decrease the rate at which the ATB gauge fills.. You can help the Final Fantasy Wiki by, This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. Slow decreases movement and attack speed of nearby enemies. It is from the Terre Rod and requires 200 AP to master. Bio - Renew - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy XIV is empty or needs to be expanded. Haste is directly opposed to Slow. Teaches the white magic Slow. Ok, this is pretty obvious. You can help the Final Fantasy Wiki by, This section in Guardian Cross is empty or needs to be expanded. The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% accuracy rate. Slow counters and dispels haste. The spell can only target single enemy, and is not as useful as previous incarnations, but is effective against a number of early bosses. This is Resist Slow, NOT resist charm. Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (leg), and Watcher-S. Slow also slows down the movement of enemies within a certain radius. In single-player mode, players can fuse spells from the menu to cast more powerful spells. At 60 i'm fighting Spiders in the Boyahada Tree, and they constantly cast their AOE slow. Flare - Final Fantasy XI Spell Information for Resist Slow I. is a recurring spell in the Final Fantasy series. Slow (スロウ, Surou?) Section needed (War of the Visions: Final Fantasy Brave Exvius), Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, War of the Visions: Final Fantasy Brave Exvius, Final Fantasy IV: The Complete Collection, https://finalfantasy.fandom.com/wiki/Slow_(ability)?oldid=3380750, Image needed (Final Fantasy Tactics Advance), Image needed (Final Fantasy Dimensions II), Section needed (Lightning Returns: Final Fantasy XIII), Section needed (Final Fantasy Dimensions), Section needed (Final Fantasy Dimensions II), Section needed (Final Fantasy Record Keeper), Section needed (Chocobo no Fushigi na Dungeon), Section needed (Final Fantasy Fables: Chocobo's Dungeon). This part of the guide will list the various magic available in the game. It slows down the speed of all enemies, reducing their Hit Rate. In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, halving the target's ATB speed. Sight - It lowers the target's speed, which means it takes longer for the target's gauge to fill. Casting Slow1on a creature with the effect of Hastewill restore that creature's number of attacks per round to its normal value, and vice-versa. It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5). Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Slow is a debilitation ability that deals magic damage to one target and may apply the Slow status. Scourge and Slowra are your choice. SLOW reduces a Monster's number of attacks per round to 1. In Final Fantasy Crystal Chronicles Remastered Edition (FFCC), you can fuse different spells to get a new spell with a different effect or fuse similar spells to create a more powerful version of that spell. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell.Conjuring a spell costs mana and requires a segment of the ATB bar. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. Any instant death spells - I never use them. In the Zodiac versions, Slow can be learned by the Time Battlemage and Red Battlemage. It can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead Princess★. Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2. Flood - Quake - (Quakra - Quaga) - Slow is a magical spell in Final Fantasy VII Remake. As the spell's level grows, the potency and the success rate of the spell increases. Protect - (Protectga - Protectra) - Raise - (Arise - Reraise) - Also, to lengthen the thread some, we'll include enemy spells. The total amount of experience earned for defeating this monster (this is split evenly among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by HARM spells; note that other monster families have no mechanical effect, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST, Doubles the number of one ally's attacks per round, or counters SLOW, Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST, Reduces the number attacks the target makes. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Blindna - Higher level enfeebling magic of the same type is also available to Red Mages exclusively. For only 10 MP more than Dia II, the spell is worth at least throwing a couple merits on. Final Fantasy 1 Spell List. Float - Bravery - RUSE is by far the most important spell you learn, but the curative charges are handy on the NES version, and INVS for targeting another party member can be helpful. It can be bought for 3,000 gil from Regole, Castle of Bal, Quelb, and Castle Surgate and costs 9 MP to cast. You can help the Final Fantasy Wiki by, This section about an ability in Mobius Final Fantasy is empty or needs to be expanded. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn. NulFrost - Slow can be used by Time Mages and Famfrit for the cost of 12 MP. It causes the active time gauge to fill more slowly. Slow - It is a useful spell as many of the bosses are vulnerable to Slow status. The flow of time for the character is slowed, increasing time required to act. Tornado - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. Shell - (Shellga - Shellra) - Break - (Breakga) - The spell never misses, but can fail. It appears on foggy days usually 3:00-8:00. Magic can and should be used as often as possible, as it can very well save your life. There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. SLOW fills a similar role to DARK , though it makes up for its … If you check with the Weatherman NPC in Tavnazian safehold near the top spiral stairs, she has to say "cloudy" as an indication that there is chance of Fog. Slow - Slow is an active ability inflicts Slow on a single target for 3 AP. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Agito is empty or needs to be expanded. Slow1is a lackluster Spellearly in the game, because it doesn't do anything if a Monsteronly had 1 attack to begin with. QAKE would be good if it worked once in a while. It has an ATB cost of 1. Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. Teleport - It is available early on from the Caterchipillars encountered near Balamb Town, but they need to be on high enough level to yield it. The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage) Final Fantasy Wiki is a FANDOM Games Community. Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes. It is cast by stacking Blizzard and Clear. Reduce target's ATB gauge recharge rate and deal magic damage. Besides, I'm not a big fan of instant death spells. SLOW fills a similar role to DARK , though it makes up for its … The target with it will be struck with the Slow status. Slowga can be cast by Black Warlock, Chrono Controller, Enuo, Fury, and Atomos. Conjuring a spell costs mana and requires a segment of the ATB bar. Enwater - The lower limit for speed is 75%. Death - Velius99 5,637 views. Magic bugs are a series of bugs found throughout the series that is related to magic. 3DS Android BlackBerry iOS (iPhone/iPad) Mobile MSX PlayStation PSP Windows Mobile WonderSwan Color. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow. Stona - Barwater - Berserk - Temporarily reduces foes' number of attacks. Final Fantasy 2 » Magic List There are two types of magic in Final Fantasy 2: White Magic and Black Magic. It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). Dia - (Diara - Diaga) - Blizzard - (Blizzara - Blizzaga - Blizzaja) - Casts Slow VIII on all enemies when used in battle. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Enthunder - There is also the more powerful spell Slowga, which casts Slow on all opponents. Invisible - This article is in need of a few pictures. Confuse - Vivi can use the spell. Enfrost - It can be bought for 80 gil at Walse, Karnak, and Istory. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party. Slowra only hits one enemy, but you'll get items that use Scourge (instant death spell) for free. Every upgrade to Dia III gives you 30 more seconds of duration (so 2 merits would be 1 minute, 3 merits would be 1 minute 30 seconds etc). It reduces the speed at which enemies act. Barthunder - Slow can cause Reflect, Sap, and Stop to be prolonged before it wears off and increase the total damage done by Sap. Slow Monsters take fewer turns, which means they deal less damage and give you more time to … Well whether you think so or not, here is the list of all the spells and their costs and etc. Slow is a Level 1 Time Magic spell and costs 3 MP to cast. Most of these bugs are related to how spells work in comparison to how they should work. Attack speed reduction = 14.88% + ( (Caster MND - Target MND) * 0.2) If caster MND < target MND. Lightning can equip and use this ability as well as some enemies. The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. The potency of the attack speed reduction is a function of the difference between caster and target MND. Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon. Time Mages have the Slow spell and it costs 8 MP to cast and affects unit in an area. It can be reflected and works with Return Magic. It lowers the speed of one target by 25% for four turns. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. Poisona - Allows the target to learn Slow when used outside of battle. 1 Battle commands 2 Commando 3 Ravager 4 Sentinel 5 Saboteur 6 Synergist 7 Medic 8 Other abilities 9 Gallery The following is a list of abilities associated with the Commando role. Slow is a good debuff to be sure, but simply not first one to cast. Barfire - Osmose - You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Dimensions is empty or needs to be expanded. The Slow spell is being a Black Magic spell. Refresh - _____ It has a casting time of 1, costs 14 MP in the 2D versions, and 10 MP in the 3D versions. Mini - Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5) Druid: Unarmed brawler that learns some support spells of all levels Shaman: Can learn every support spell Magus: Can learn every damage spell Sage: Can learn every spell but slow gain of spell charges Comet - Slow is a White Magic spell available both to White and Red Mages. Final Fantasy XI Spell Information for Refueling. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. Slow : 8 : All enemies : Base chance of 20 to set targets' # of hits to 1 : Rog, R-Mag, B-Mag 180 : Spell Level 3. Cure - (Cura - Curaga - Curaja) - It is also an enemy ability used by Goblin Mage, Magic Plant, Orc Mage, Cockatrice, Wraith, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Tonberry Chef, Lamia, Shade, Sphere, and Tonberry. Final Fantasy XI Spell Information for Resist Slow II. Silence - Regen - Slow! It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic. Slow inflicts the Slow status. It can be bought in Ancheim for 200 pg. It costs 4 MP to use. Vox -, Aero - (Aerora - Aeroga - Aeroja) - Meddles with time's flow, reducing target's speed. Slow is the second level magic on the Time Materia and costs 20 MP to cast. LOK2 was dumb as well, come to think of it. I'm too lazy to get a list of spells, so don't blame me if I missed one. Reflect - It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard). Stop Halt all movement and actions.. Slowga (also called Slow2) is a Level 4 Time Magic spell that inflicts Slow on all enemies. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo's Dungeon 2 is empty or needs to be expanded. This gives the mob less attacks (Paralyze stops attack and blind lowers accuracy) first which lowers damage done which saves mp for healer … Take your favorite fandoms with you and never miss a beat. But later in the game, it can significantly decrease a Monster's damage output. Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. Meteor - Confuse - Gravity - It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Slow makes enemies who hit you two or more times in a row (like your fighters do) attack just once. Dark - (Darkra - Darkga) - Slow is available early on from the enemies encountered near Balamb Town. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Explorers is empty or needs to be expanded. Stone - (Stonera - Stonega - Stoneja) - Silence - Sleep - (Sleepga) - Slow can also be cast by Basilisk, Grimlock, and Ochu. The spell targets a single enemy unless paired with an All Materia and can be reflected. It has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0. The order that seems to work best is: Paralyze, Blind, Slow. You can help the Final Fantasy Wiki by, This gallery is incomplete and requires Slow cast on all enemies in. Slow decreases movement and attack speed of nearby enemies. Enfire - In this guide you can learn how to fuse spells in both single-player and multiplayer. Warp -. Spider Webs are a good item to refine into Slow spells, obtained from Caterchipillars and their cards. It reduces how fast an ally's ATB gauge fills up, and reduces the amount of attacks the enemy can throw out in a period of time. Fear - Slow is a White Magic ability with a Rarity of 1☆. Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins). You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. Multiple slow effects don’t stack. Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. Ultima - Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. Final Fantasy VI - Espers and Spells FAQ. Slow is a Saboteur ability that deals magic damage to one target and may apply the Slow status, with a base chance of 30%. Slow is a White Magic spell. "Look Mama, two Turkeys" ~The Secret of NIHM. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast. 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