Savos bound the last two of his surviving friends as ethereal thralls, forever bound in indentured servitude, to hold a magical barrier around Morokei—preventing him from accumulating power and using the Staff of Magnus for wrongdoing. At the center of the graveyard, below the brazier there is an etched tablet. The exterior is patrolled by up to four frost trolls. What is the answer, mortal? Enter Labyrinthian 2. Players can be outside doing battle with the numerous trolls and have to move into the catacombs to do battle with the undead. There is an open door to the west that leads down a flight of stairs and into another room. Take care here as this room has a total of five spellcaster traps. - There are quite a few nightshade plants along these walkways. Skill level-ups can also be acquired instantly from training or by reading skill books. As you descend you will pass a couple of dead draugr that can be looted. Again, the weapons will always be ebony, regardless of player level. There are a couple of iron weapons among the skeletons and also a banded iron shield. If you approach he will ask you to hand over the staff and admit that Ancano wants you dead. Buy the fire bolt spell. Find a way out of Labyrinthian 9. These open into the room with Morokei. The second part to the third main quest of Arena. Once dealt with climb the ramp harvesting hanging mosses on the way. This is where the first Frost Troll roams. It is easy to avoid the latter, though. This is where you will face a wispmother. Looking down you can see more spectral enemies below. Through the door is a corridor that leads to below the trapdoor you previously passed, there are two leveled spectral draugr here and possibly a dead troll. Through the door, you enter a cave-like area with a path leading down to a stream flowing north to south, and to the right there is a ledge leading up to a dead Argonian with an ancient Nord greatsword sticking out of them, an unlocked chest and small coin purse beside them. The masks within Bromjunaar Sanctuary before it fell into ruin, Morokei enclosed in an energy shield, wielding the Staff of Magnus, The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Labyrinthian&oldid=2188996, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, To mark Labyrinthian as cleared on the map, you may need to clear and exit. Go to farengar secret fire in dragons reach. There are several hanging mosses growing in this room. This gives you plenty of time to prepare for battle or just to start firing ranged weapons or spells at him. The room contains a table with an arcane enchanter built into it with a chair drawn up in front with the skeleton of a novice conjurer that was obviously killed where he sat in the chair. This is normal, due to the chances of each Staff of Chaos piece earned. It is possible, due to the chances of how achieving Jagar Tharn's dream bridge are rolled, that the Champion has not received a dream bridge from Tharn at any point during the escape from the Fang Lair, or the raiding of the Fortress of Ice. The Domain of Kanen is the second part to the Labyrinthian that the Champion should conquer. You can hear a troll nearby. - Passing through this you can hear a skeleton ahead around the corner. In addition, the dragon doesn't fit through the gate, so if you have entered, you can retreat back through it to take cover. When approached, Mogrus will speak to the Champion, and present them a riddle that once halted him from acquiring the "secret of life": I am brother Mogrus, the shade of this hall, the trap door you come out from? Mogrus' chamber contains two doors, one being Mogrus' cage, where his red eyes glow and where he constantly moans, and one being the cage for the Diamond Key. Coming from the south you must travel north between Hamvir's Rest and Silent Moons Camp into a valley which ends at the ruin. There is a path in the northwest corner and a novice-locked gate in the southwest. Ceremonial Door: This door is only opened during the College of Winterhold's quest to find the Staff of Magnus, by using the Torq of Labyrinthian on the door, it slides in and knocks, allowing your entry.A skeletal dragon rests just inside here, along with many skeletons, you can sprint past these however, and onto the next room. -. Those being Trolls, more Ghouls and Iron Golems, Ghosts, along with other random creatures that may spawn. The Domain of Kanen. As you pass under the arch, on your right is a large urn and burial urn with a second burial urn near a flag and lit brazier. - To the left of the entrance to Shalidor's Maze is the exit for Lost Valkygg. The second was Mogrus the Dim, One of the most endearing games released in the last decade, Skyrim is proof that gamers recognize and reward good storytelling, ample player choice, and thoughtful world building.In all of the ways, the game delivers and in spades. Answer me this question, o' foolish mortal from above, At the bottom of the stairs up to Labyrinthian is an empty cart, with a path between two flights of stairs that lead to nothing of interest to the east of this. Answer? In front of you are two large sculptures blocking your view of the rest of the cavern. I, with a gentle touch, can do; Reward There is a leveled shield in one of the alcoves and a random potion in another. Following the path across the bridge leads to an area with a rock pillar in the middle, behind this is a troll and to the right of the troll is a tunnel heading west. Labyrinthian is a delve located in Western Skyrim in The Elder Scrolls Online (ESO). Fail me but once, and your heart will I rend... Through the locked gate is a small catacomb with four alcoves behind a lit brazier. Long ago, there was a group of powerful Nordic mages that worshiped and served the dragons. It is possible to retrieve a Staff of Magnus, leave Labyrinthian, and return later to retrieve a second Staff of Magnus from Morokei's body by not learning the shout Slow Time. To the west is a closed wooden door. On the left of the coffins there is an unlocked chest. The tale talks of two brothers whom are still trapped inside the Labyrinthian for failing the riddle unlocking the "secret of life," which is conveniently what the Champion must unlock to reach the second piece of the Staff of Chaos. Continuing up the next flight there is a large urn beside the stairs. The same is with the other side of the dungeon. 8 years ago That actually sounds like a good tactic - you take fire damage, you don't take freeze damage so you do not slow down, which means you take less damage overall. As you descend the first walkway there is a second draugr at the end of the walkway standing by a doorway leading to the south. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Labyrinthian - What level were you at? Take the path down to the stream. This one is fairly easy to get to but it can be dangerous for a low level character to explore. Situated in a mountain pass between Hjaalmarch and Whiterun Hold, Labyrinthian is the ruins of an ancient Nord city. Though both joined in one. At the end is a trapdoor with water cascading down into it from above. There is a flight of wooden stairs leading up again with an unlocked chest and burial urn underneath. Dead men eat it all the time, In the center there is a skeleton of a Breton, beside them is a note that explains what happened to him and the Wooden Mask that gives access to Bromjunaar Sanctuary. The easiest way to get to the ruin is across the wilderness from Morthal, though it is possible to reach it from the south. There are a row of coffins on shelves along the back, some of which may contain a few septims or bone meal. The first was Kanen the Elder, Now I wanna go in there with my main character, but the door is locked. Following the successful deciphering of the Elder Scrolls in the Winterhold Mages Guild, the Eternal Champion is given the location of the legendary Labyrinthian. On your left are a burial urn and urn. Labyrinthian is a sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. There are stairs leading down, running back towards the bridge you crossed. On the far side of the bridge, on the left, is a stone bowl containing a deer hide and a piece of gold ore. On the left by the bridge is a leveled potion of enhanced stamina and a leveled potion of the berserker. Return to Tolfdir Follow the path that will take you down to the level below the floor floor trap, then through the door into the door into the Labyrinthian Tribune. a strong and cunning man. There is also a spectral warhound roaming the area and several nightshades and blisterwort fungi growing around the room. after an eternity of sickness and sin! The Champion should proceed to the adjacent door, and enter the one where the Champion makes a note about the markings being "Door 1." The lever to open the bars blocking access past the arch is to the right of the arch. Savos Aren encountered Morokei many years prior to the events of Skyrim, during a failed expedition to the Labyrinthianwith five fellow apprentices. The ancient Nordic ruin of Labyrinthian was first constructed by the Dragon Cult as a temple to the dragons. You enter another cave with another troll, that has quite a bit of vegetation, blood and bones around it. Things to Do First in Skyrim; What is thy answer? From the bottom of the first flight of stairs you can see two more skeletons standing on top of the wall with the barred arch. If the Champion is comfortable in their current position, and are wary of Tharn if they had not received a dream bridge, they can proceed to the Labyrinthian. Beyond this to the northwest is a ruined tower with another frost troll inside. - Here Lie the Hallowed Dead of Bromjunaar Collecting it, the Eternal Champion notes the melding of the first and second piece of the staff: After this, the Champion should leave the Labyrinthian at once and sleep at an inn, to receive the congratulations from Ria Silmane... *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Again there is a path on your right, following this it ends at a broken walkway with a path below you on the right and a doorway below you ahead. This puzzle has two answers, though they are generally the same: When successfully answered, Kanen's spirit will be freed and he will open the cell door to the Sapphire Key, making one last remark: I am free to fly the wind, Upon entering you are still following the stream, after a short distance there is a closed gate ahead. It is southeast of Morthal and north of Hamvir's Rest. Labyrinthian is a sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. If the puzzle is solved correctly, Mogrus' spirit is freed from the Labyrinthian's cage. After that you're primed for a troll. At the end the iron door leads to Labyrinthian Thoroughfare. Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. who failed the secret of life. It is a step down in difficulty, and does not include magma, which makes it an easy task to best Kanen the Wise and escape. There are several cages by and hanging from the arch you pass under. The walkway also continues down from here. When you cast Flames at the icy door it will open, revealing the path forward. There are three blisterwort fungi and three nightshade plants growing along it. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled "Level 11, too early for Labyrinthian? Claim the second piece of the Staff of Chaos. - Further along there is a burial urn on the left and two more blisterwort fungi one on each side of the path. To the north you see an iron door at the end. To the south end is an adept-locked gate, while the north turns to the west and descends to a pair of iron doors. Jemi enters Labyrinthian and gets a face full of frost trolls and skeletal dragon. There is a tunnel to the southeast that turns and continues down, before opening into a wider corridor. 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